I'm not defending or attacking, but I think the idea is that:
Computer UI designs in the past tried to make the user more comfortable by mimicing the textured, three dimensional environment that humans exist in. Look around; every object you interact with outside the computer is shadowy, rounded, bevelled and textured.
The current thinking is that computer UI should not need those real-world cues in order for users to feel at home in the digital environment.
Computer UI designs in the past tried to make the user more comfortable by mimicing the textured, three dimensional environment that humans exist in. Look around; every object you interact with outside the computer is shadowy, rounded, bevelled and textured.
The current thinking is that computer UI should not need those real-world cues in order for users to feel at home in the digital environment.
See also; skeuomorphism