Wow, this looks super interesting. Would this be the first step in creating a Haskell wrapper for doing native UI work, or is it more useful for games and the like?
I've been using https://github.com/jspahrsummers/ObjectiveHaskell/ as my bridge between the two worlds (with some modifications for iOS that I'll be posting soon). Haskell has a wonderful FFI that lets you easily call C/Objective-C from Haskell and vice versa.
There's also Manuel Chakravarty's extremely exciting "Inline Objective-C" project (coming soon) that allows you to embed Objective-C code directly into Haskell, which would make it nearly effortless to speak fluently with Apple's frameworks.
https://gist.github.com/mchakravarty/4632567
It would also be a lot of fun to get Helm running on iOS once they finish their OpenGL backend.
http://helm-engine.org
I definitely couldn't have pulled off my own project (SpaceTime, a multiplayer app engine for iOS; announcement soon) without Haskell. I've been using the development versions of GHC iOS to build it for over a year and it's been a joy.
Also: Luke's SpaceTime is super exciting, he told me a teeny bit about it a few weeks ago. Should be seriously exciting for any ios dev who is writing collaboration tools
Is it related to Fujimoto et al's space-time memory? There was also a project called Stampede that that used a similar name to mean something completely different. Or is it just a name?