Why not? It's basically the same as developing a desktop app for Mac first, then porting it to Windows. It makes much more sense than going the other way -- you'll never get a good Mac app if the platform wasn't considered from the start.
The more closed platform has a stricter standard for user experience. It makes sense to build around that standard, then port it to the "free-for-all" platforms with necessary adaptations.
The more closed platform has a stricter standard for user experience. It makes sense to build around that standard, then port it to the "free-for-all" platforms with necessary adaptations.