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Besides what others have already mentioned, third party devs (including myself) find ourselves disabling features on the iPhone 4 also.

The important thing to recall is that the iPhone 4 quadrupled the number of pixels you had to render while doing almost nothing for CPU performance. Graphics performance-wise the iPhone 4 was a huge downgrade from the 3GS.

If you're doing any sort of graphics work that's CPU-bound, your iPhone 4 performance is going to be dismal.




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