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The sound system appears extremely primitive. I also don't seen anything that makes game programming particularly "easy" over just using regular, ol' graphics and sound APIs in a general purpose language.



it makes it simpler to write small opengl games as it does a lot of setup for you.


That is such an incredibly miniscule bit of code that it seems ludicrous to pigeonhole yourself into a DSL just for that, especially considering that SDL does that for you, too.




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