First, you are right that smart mobile devices have the most direct impact on handhelds which were a niche within a niche already.
Second, I can't imagine a game on Google Play costing $30, never mind $60. Can you imagine a world without $30 games?
Third, those $30-60 games are only possible inside the closed console market. In this context, the idea of indy games on consoles is just strange: It is contrary to the way the console market works.
The point is that if smart mobile devices on one side, and gaming PCs on the other side peel away enough of the market, 8th generation consoles will continue the decline in unit volume that happened in the 7th generation, and lead to the end of console gaming.
You are comparing high end FPS games against casual games. When, in reality, console games are divided between dozens of genres. If everything else - fighting games, strategy games, CRPGs, simulation games, etc. are all fine on handsets and/or tablets, it's the end of consoles.
Second, I can't imagine a game on Google Play costing $30, never mind $60. Can you imagine a world without $30 games?
Third, those $30-60 games are only possible inside the closed console market. In this context, the idea of indy games on consoles is just strange: It is contrary to the way the console market works.
The point is that if smart mobile devices on one side, and gaming PCs on the other side peel away enough of the market, 8th generation consoles will continue the decline in unit volume that happened in the 7th generation, and lead to the end of console gaming.
You are comparing high end FPS games against casual games. When, in reality, console games are divided between dozens of genres. If everything else - fighting games, strategy games, CRPGs, simulation games, etc. are all fine on handsets and/or tablets, it's the end of consoles.