Ed is one of the world's greatest managers. He has created something very special at Pixar, where creativity continues to flourish, the team absolutely loves working there, and where art and technology coexist.
Agreed. The article didn't really touch on this too much but you pretty much can't do any work in computer graphics without seeing his name all over the place because of how much of the fundamental technology he either invented or co-invented.
Catmull refers to the post-film analysis, to reveal what went wrong and right -- and particularly the anti-gaming techniques employed to keep people honest and forthcoming in these sessions, after each successive film.
Since you were formerly at Pixar, can you divulge some of these methods?