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Async communication makes it harder, but doesn't avoid it by default. E.g. if in in Erlang gen_server A calls gen_server B w/o timeout and B, to process this call, then calls A (ouch, bad design, but possible), you've got a wonderful deadlock.

I'm using both, Erlang/OTP and Golang. Both have their strengths and advantages. So simply use the right tool for the right work (and no hammer to turn a screw).




Right, you can deadlock in any actor-based system (well, not any actor-based system—I've seen research systems that provably do not, but they're research). Async communication just makes it harder to screw up, as you say.




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