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3D is not "real". The output of 3D apps are projected onto a 2D screen (VR goggles not withstanding, but even then, there are simply two outputs projected onto two 2D screens).

Wolfenstein has rasterization, just like a "real" 3D engine does. Its engine happens to be optimized for certain viewpoints, which makes it "2.5D", but it still gives a crude approximation of 3D, just like every other "3D" game.




"which makes it "2.5D""

You wasted all those words to say what I said... it's not 3D. :)

PS: I know very well how 3D games work since I co-wrote a commercial 3D engine in 2002-3 and used to teach computer graphics course at a university.


I think your comment underestimates developments in 3d hardware and software in the last 15 years or so.


Woosh


Why? What I said and what you said are unrelated.




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