We initially had automatic oscillation that you could turn on an off via email. We ended up turning that off because it turns out nerf guns by themselves are so imprecise the degree of difficulty added with the oscillation made it nearly impossible to hit the target.
The issue with allowing anybody to aim via email or other methods is that you'd have multiple aiming request over-riding each other. We'd need to have some queue for aiming as well and didn't get to implementing that.
It was definitely a minimum viable product at PyCon but we look forward to improving it over time with suggestions like these.