That was also my impression. I think that, more than anything else, is the reason why deep gameplay has a hard time developing. Ironically, I also have a hunch they did it in order to prevent overload issues. Which they're currently experiencing regardless of the limit.
I only played SC2k, but even back then I wished you could have much larger cities - which is why the "more than one city on the map" feature intrigued me. But seeing how limited that is and how limited the cities themselves are... Quite a shame.
That was also my impression. I think that, more than anything else, is the reason why deep gameplay has a hard time developing. Ironically, I also have a hunch they did it in order to prevent overload issues. Which they're currently experiencing regardless of the limit.
I only played SC2k, but even back then I wished you could have much larger cities - which is why the "more than one city on the map" feature intrigued me. But seeing how limited that is and how limited the cities themselves are... Quite a shame.