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SimCity Update 2 (simcity.com)
7 points by Maven911 on March 10, 2013 | hide | past | favorite | 2 comments



The talk of changing hardware configurations of the servers leads me to believe that the beta was either poorly designed or someone didn't like the result and for some reason decided to push forward with the launch without addressing the problems first.


If I had to guess, the network communication design failed when presented with larger then expected number of connections, which showed poor testing being that EA has worked with online games before. There could also be higher then anticipated data errors (corruption from the network stack, cpu errors, memory errors) from the clients not in the beta that are holding memory on the server longer then expected in comparison to the beta.

Beta's don't always give the best information since the participants are self selecting (selection bias).

And making what is historically a single player game dependent on network connectivity for no apparent gain to the user is a design failure.




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