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But the upside: Apocalyptic scenarios in general give lots of options for plot and character development and interaction.

That's kinda what I was aiming at, plus on the upside, one can generate lots of zombie models randomly fairly quickly and use scripts to animate their shambling.

What I'd want out of a zombie movie is some focus on some character development and the filmmaker resisting the temptation to have the "dumb, defiant, big-boobed blond girl who doesn't listen to the leader and thus gets impaled on a fence and eaten"

Well one of the things I'm looking at is producing episodic web content, so character development (and subsequent demise) is on the agenda. I'm pulling a lot of influence from the Band of Brother's series in that respect.

My beef with zombie movies is that they're usually cliche, and are going for "cheap scares" first and foremost. Often they're punctuated by gore for the sake of gore,

Yeah, I'm trying to judge what people's expectations on blood are.

Thanks for your comments mate, really appreciated.




My pleasure - as for gore, it depends on the audience. I greatly enjoy international films, and personally think that less gore makes it much more effective as a tool - take a look at Japanese horror on one extreme, and compare it to a Schwarzenegger movie. In Total Recall, a guy gets a pipe stuck through his head, and it has no effect on the audience. But it was what was - a fun, man's man action movie. If you produce for intelligent people, you can potentially get a lot of hardcore and intelligent fans. But that means needing to break from the formulas and execute well, neither of which are easy. The mass market stuff works for the mass market of course - so have a think on what you're going for. Maybe take a look at some enthusiast forums or communities - that'd be a smart place to first promote yourself. What are their expectations? What do they like? You can always sell out to the mass market later once you get popular :)




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