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This is exactly what watching The Hobbit in HFR felt like to me. It was something of a cross between a play and a video game. There were some scene that felt more cinematic, but especially scenes without much camera movement felt like watching actors on a set.

Like the author, this pretty much ruined the movie for me, but I'm not prepared to totally write off HFR. I think directors will just need to learn how to properly adjust filming techniques to keep HFR feeling like a movie, similarly to how they had to learn to incorporate green screens without having an obvious separation between the actors and the CGI (which a lot of directors still get wrong).




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