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I miss how difficult it is to get into graphics programming nowadays. DirectX and OpenGL have somewhat high learning curves for new programmers (especially kids). Even the "simplified" graphics libraries are usually OOPified and take some learning.

I miss the days of mode 13h!




> I miss the days of mode 13h!

Happy memories :) Discovering that what you see on the screen is just bytes in memory, and you can access them directly.


try scratch or alice for kids programming try processing or openframeworks for graphics


Since you're the only one who's mentioned it, I second Alice. ( http://www.alice.org/ ) I learned about it from Randy Pausch and his "Last Lecture" (it's also mentioned in his following lecture). It's a way to simply drag and drop java until you want to drop it and type on your own. You control animations. From their site.

Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.

They've even gotten EA on board to allow use of their Sims 2 characters. Good stuff.


Tcl and Tk are pretty simple ways of getting started and putting something on the screen.




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