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I was under the impression that most gameplay scenarios are positive exposure for real-world brands. The kid who spends 500 hours of his childhood driving around specific cars in games is developing brand preferences before he ever steps foot in a dealership.

A smart brand would be eager to undercut their competitors for licensing-- even to the point of giving them away free, assuming the negotiate positive brand exposure.



I definitely agree with you but lawyers don't do common sense.




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