(for others, Perlin noise powers much of motion graphics effects today http://en.wikipedia.org/wiki/Perlin_noise, like such: http://www.flashandmath.com/flashcs5/fire/fire.html)
(for others, Perlin noise powers much of motion graphics effects today http://en.wikipedia.org/wiki/Perlin_noise, like such: http://www.flashandmath.com/flashcs5/fire/fire.html)