It’s literally impossible to build realtime audio apps with ultra low latency on Android. People have been trying for decades. Not trivial at all.
Microsoft and Google and open source devs have tried to build something as good as a MacBook Pro for decades and failed. Because the extremely high performance and polished experience comes from the highly integrated hardware and software stack that only Apple has. Precisely because it is not interoperable. I as an engineer prefer to support fewer devices and make the experience with those few devices better rather than support lots of devices and integrations but crappily.
Again, no one expects Apple to build low latency audio for others. Literally no one. Not even EU.
That is not what Apple is told to do.
I've provided two links to examples of what Apple is asked to do, and you ignored both. Just like Apple. Pretending that people are asking it to do impossible and totally unrelated things.
It’s literally impossible to build realtime audio apps with ultra low latency on Android. People have been trying for decades. Not trivial at all.
Microsoft and Google and open source devs have tried to build something as good as a MacBook Pro for decades and failed. Because the extremely high performance and polished experience comes from the highly integrated hardware and software stack that only Apple has. Precisely because it is not interoperable. I as an engineer prefer to support fewer devices and make the experience with those few devices better rather than support lots of devices and integrations but crappily.