Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Look, given current technology there are exactly three options:

1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel.

2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't be used for anything.

3. Have a front-facing camera on your laptop, with a bevel. Now the actual laptop screen has a "dead space" in middle at the top, but can again be as close to the edge of the laptop case as technology will allow. There's a narrow strip at the top that can't be used for anything, but the area to the left and right of the bevel can.

(A number 4 would be to somehow have a front-facing camera that operates without needing to displace screen area. Not clear how this would work without some complicated mechanism to extend the camera out the top of the screen, which would come with its own problems.)

Now, the vast majority of the time, you're going to be using your Mac in a windowed environment, with menus on the left, indicators on the right, and absolutely nothing in the middle.

In the case of #2, this menu bar has to take real estate from the top of your shorter screen, meaning that your windows are all 5mm shorter. #3 allows the menu bar and indicators to take up that space which on #2 is completely dead, freeing up extra space for your actual applications.

And the key thing is this: For modern full-screen games, in #3, you (apparently) can't use the areas to the side of the bezel; but this is the same situation you're in in #2.

IOW, as another commenter has said: The bevel design doesn't take away screen in the middle; it adds screen space on the side of the bevel.

That said, the API here seems obviously mad: What's the point of giving you a resolution if it's going to silently resize it behind your back? It should either give you the resolution which it won't resize, or throw an error when you try to make one higher.



Option 4 was redesigning a camera unit to be narrow along the whole width of the screen instead of dropping in an oem component that demands the notch.

When you look at the remaining bezel along with the camera unit, the lens is the same size. They really could have built a bezelless mac more or less if they only stretched out the components in that camera unit.



I like it - do you know if the space added for the camera extends past the bottom half of the laptop when it's closed? If yes, it feels like it would make it easier to open the laptop by grabbing it.


While I agree in general with your comment, a small nitpick on this:

> There's a 5mm strip at the top of your laptop that can't be used for anything.

Well, it can - on mine I have a physical switch that allows me to block the lens, and it saved me a few times. (I just wish I had a similar one for the microphone.)


i'll pick option 1 every time. you can't make me but a computer with a camera in it


> (A number 4 would be to somehow have a front-facing camera that operates without needing to displace screen area. Not clear how this would work without some complicated mechanism to extend the camera out the top of the screen, which would come with its own problems.)

I don't know, Lenovo figured it out, and it's no more ridiculous than Apple's solution. Their notch just goes the other way. It's actually a little bit better, because it gives me a space to put my thumb when I'm opening the laptop to, you know, use it.

Sometimes it seems to me like Apple engineers do not use Apple products, because if they did, there's no way we'd have problems like disappearing icons without a way to get them back (Hell, Windows has had this ability for DECADES, why can't Apple "invent" this technology?). We wouldn't have edge-to-edge glass screens which seem to exist solely to get fingerprints on the screen. We wouldn't have closed lids touching the keyboard, leaving weird patterns on the smudgy glass.

The only other option is that design at Apple is not driven by designers or engineers, but by executives who have no clue. And that's worse.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: