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I see no way around all that optics physics not sucking up computation and battery. Perhaps Apple will add liquid glass silicon to the mix to do that physics in hardware. Using glass to compute glass, LOL





Liquid glass can't possibly be that much more expensive than vibrancy (if it even is). The refraction effects are effectively just a displacement map (probably calculated realtime, but still).

my initial thought is that apple is preparing to launch physically deforming screens which will create bumps similar to this liquid.

Or using cameras to render what’s behind the phone as a background. That would help explain the continued focus on thinness.

The continued focus on thinness betrays a lack of useful ideas... a hallmark of the Jony Ive school of enshittification.

I remember finding this super cool when it first came out: https://www.youtube.com/watch?v=JelhR2iPuw0

I'm not sure I'd want that on my daily devices, however I would like this on my car heads-up unit where tactile feedback with actual buttons is preferred to keep the eyes on the road. At least that would be better than nothing.

I wouldn't want it on my daily devices either, but mainly because I prefer my touchscreens to be perfectly flat and durable glass.

Physically tactile would change my opinion about Liquid Glass. And it would make screens more usable for the visually impaired.

Then it would make no sense to simulate them.

Unless you want the same look on your non-tactile and tactile surfaces.

But I think the theory is too far-fetched.




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