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Why do people prefer games over hard work while learning? Because this is how we used to naturally learn.

Kids having fun playing hide and seek? Wrestling and throwing stones? They are learning hunting/survival skills.

Today with more abstract knowledge needed it is harder, but the concept of making abstract learning a game again, is a very smart one in general. It of course fails, if engagement becomes the metric and not gaining knowledge.



But in your analogy, the base Duolingo app without its gamification is the gamification of learning a language.

The streaks and points and everything else is a gamification of gamification of learning.


That doesn't make any sense. Gamifying gamification sounds like giving your eng teams streaks for CLs that improve gamification, not just... gamifying more.




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