I recently brought Infocom's original UNIX z-machine source code back to life on modern systems. The modified source code, instructions on usage, a build of the z-machine, and examples of embedded game executables are available.
There is also a detailed write-up about the state of the original source code, the porting process, and the invaluable role Justine Tunney's Cosmpolitan project played in bringing the Zork trilogy (and more) to Windows/Mac/Linux/bsd for arm/x86 machines over the course of a lazy Sunday.
I first played the game, way back - prior to having read the novel. It was mind-blowing. I had no idea what was going on but I got a real sense that it could be pretty funny if I did. So I read the novel eventually, and it was as good as I expected. I don't think I'd gone back to play the game until this week, though.
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