> It notes that interactions with enemies need to be improved, since they will often appear fuzzy, and that because its current context length is 0.9 seconds of gameplay (9 frames at 10fps), it will forget about objects that go out of view for longer than this.
Checking out the actual video in the tweet was more impressive than this description setup for me. Definitely more “tech demo” than “game”, but pretty impressive.
Side note —- what an irritating way to put an article together:
- Don’t actually embed the tweet in question that contains the demo video, or even mention there’s a video
- Focus on a few negative replies to the tweet from random people
- The biggest piece of media on the page is a screenshot of a tweet from Tim Sweeney without any context of who he is, or that it’s a reply to the tech demo…
But I guess I clicked on the link, read the article, and gave a bunch of ad impressions, so I’m part of the problem!
Since you had already figured out the gist, I was hoping you'd have shared the demo link, so I don't have them ad impressions! But I notice a YouTube link below so I'm going there instead. :)
Checking out the actual video in the tweet was more impressive than this description setup for me. Definitely more “tech demo” than “game”, but pretty impressive.
Side note —- what an irritating way to put an article together: - Don’t actually embed the tweet in question that contains the demo video, or even mention there’s a video - Focus on a few negative replies to the tweet from random people - The biggest piece of media on the page is a screenshot of a tweet from Tim Sweeney without any context of who he is, or that it’s a reply to the tech demo…
But I guess I clicked on the link, read the article, and gave a bunch of ad impressions, so I’m part of the problem!
Link to video of demo: https://x.com/geoffkeighley/status/1908593030141202635?s=46&...
Link to the demo to try yourself: https://copilot.microsoft.com/wham?features=labs-wham-enable...