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> Would Blender have taken off as fast if Maya had a free tier? I doubt it.

Maya's own success was heavily based around a cheap license for students. IIRC it was only about $100, as opposed to nearly a grand for the professional license.



Maya had to unseat 3d studio. Both were bought by Autodesk (1997 for 3ds and 2005 for maya iirc) who have that habit of exploiting market dominance and not innovating but then buying the up and coming product (similarly they bought revit when it outperformed their own autocad)




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