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the most recent version has `import std;` in the very first hello world, which to my knowledge is not close to working in the vast majority of compilers.



It works alright on VC++ and clang/CMake/ninja.

The main issue is VS where the EDG frontend still hasn't been properly updated, and clang/cmake can't handle header units.

GCC is lagging behind, and everyone else is anyway mostly catching up to C++17.

For my hobby coding, I am mostly doing C++23 on VC++, so it is modules all the way.

At work, it is still C++17 land on native libraries for managed languages.




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