I gave up on Ultima VII when some wolves attacked my party in the forest and I couldn't find my downed party member.
That was the day and age when you only had the manual to help you figure out UI problems instead of asking people on The Internet. By the time I had access to somewhere to ask I was too busy playing Starflight. Which for the kids is the second version of No Man's Sky, or No Man's Sky is the third version of Starflight.
Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick the three McGuffins into the slots) they're just… sitting there on the floor. Probably some way to test the end game sequence that didn't get removed because you needed to turn on cheats and move the wall to find it.
There's a pond surrounded by fallen leaves. Somewhere in the leaves is a key. The key opens a shed, the shed contains an enchanted garden hoe that apparently hits like a truck. I never did find that key.
Surrounding that particular river and pond system between Britain and Cove is a very polluted lake. "Lock Lake," they call it. Miranda in Castle Britain is attempting to sign a document to clean it up.
On the outskirts of the lake are dead green trout. There are two variations of them. One is food, and the other acts as a container. The two are upside-down from each other. You can eat the food ones without any problem. One of the storage-trout (What a fun sentence.) has the key to the shed.
Note that it's hard to find that one. It's mostly underneath a plant, so check for odd green pixels beneath plants. I believe it's closer to the western edge of the lake, just before it curves around near the northwest corner of the lake. It's located on 2 North 48 East, if you have a sextant. The upsidedown trout with the key is physically located next to a green piece of garbage that looks like a diagonal broadsword blade. It's beneath "Cattails."
By the way, there's a body on the muck in the lake if you can build a bridge to it. It has nice stuff. 5 North 54 East.
It's quite the creature. Did you ever visit the dungeons near Minoc? They're never really explained in-world, as far as I can tell. It's probably one of the biggest mysteries of the game, despite how inconsequential and boring they are. They're probably a callback to some other game's dungeon that had more content.
That was the day and age when you only had the manual to help you figure out UI problems instead of asking people on The Internet. By the time I had access to somewhere to ask I was too busy playing Starflight. Which for the kids is the second version of No Man's Sky, or No Man's Sky is the third version of Starflight.