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I played a bit of Super Mario 64 using an early version of Daedalus, so it was more than a rumour :>

Granted, it ran at about 80-90% realtime speed, and audio was a no-go, but maybe that improved in later releases.




As someone who modded my PSP a few years ago I can confirm that Mario 64 now runs fine with working sound, and you can even force it into widescreen




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