I remember being so excited for Bloodlines because I had no way to play AC2. It was really impressive what you and your team managed to accomplish on a handheld. Now knowing that you built it from the ground up makes it even more amazing.
Can you share more about the experience, the development process, and any other PSP titles you worked on?
Can you share more about the experience, the development process, and any other PSP titles you worked on?