Uncompressed high res textures and audio and a lot of unique assets.
When disk space isn’t a problem and with loading times being already rather fast (other than any shader pre-compilations that are CPU bound) there is no penalty to large games.
Not only that but having very large games can be sort of a moat especially on consoles, if you can only have 3 games until your drive gets full you might think twice before uninstalling call of duty to try something new.
And whilst this can also present a barrier to entry the big IPs have enough initial pull to overcome any downsides most likely.
When disk space isn’t a problem and with loading times being already rather fast (other than any shader pre-compilations that are CPU bound) there is no penalty to large games.
Not only that but having very large games can be sort of a moat especially on consoles, if you can only have 3 games until your drive gets full you might think twice before uninstalling call of duty to try something new.
And whilst this can also present a barrier to entry the big IPs have enough initial pull to overcome any downsides most likely.