> It's at 936,330 players. At 10 players per match, that's a requirement of 93,633 game moderators...
I'm not sure why this seems impossible to you? As the number of players increases, one would expect the number of players willing to act as an admin/moderator to increase linearly.
Typically admins are players also - that's why they choose to host a server.
I am still playing Quake Live, and it's all user-run servers. Hacks and cheats can be a problem, but users get banned via their Steam account, and there's a real cost (to buy the game) if you want to come back.
In CS you can probably get away with fewer and async. But even so, admin powers doesn't weigh anyone down. It's not a chore. You have N admins and then N/10 or so sub-admins who can't ban or unban people but can e.g. silence chat abusers, maybe kick or give a 12h ban etc. It's self moderation and it costs almost nothing.
Honestly, this really isn't necessary as long as the game implements votekick/voteban. Kicking alone is usually enough to deal with a problem until an admin is available.
My point was really just that 10% is 10%, regardless of scale.
I'm not sure why this seems impossible to you? As the number of players increases, one would expect the number of players willing to act as an admin/moderator to increase linearly.
Typically admins are players also - that's why they choose to host a server.
I am still playing Quake Live, and it's all user-run servers. Hacks and cheats can be a problem, but users get banned via their Steam account, and there's a real cost (to buy the game) if you want to come back.