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It's even easier than that. You can get a 43-inch LCD for 300$. CRTs, with their inherent complexity, can NEVER compete on price.





Yeah, I left out the price aspect. Forget a 43-inch CRT: how about a 85-inch CRT? You can get an LCD (or better yet, OLED) TV this size easily for not that much money. But it's basically impossible to even make a CRT this size, and even if you could, it would be so expensive, heavy, and large it would be completely impractical. Lots of people now have 50-85" TVs in their living rooms, but those are all impossible for CRT technology.

However, the OP was trying to claim CRTs are superior because of latency and refresh rate for gaming applications, specifically, so I was just focusing on those aspects. The refresh rate part is silly; high-refresh-rate LCDs and OLEDs are common now. The latency part might have some validity, but compared to all the other factors it's really not that important.


For maximum motion quality the refresh rate needs to match the frame rate. Modern gaming LCDs can beat CRTs in refresh rate, but only a minority of games support such high frame rates. For any given refresh rate the CRT will always have better motion quality.



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