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Can someone explain to me the appeal of these virtual console projects? Is it like lock picking or demoscene in a sense that you need to figure how to achieve impressive things under tight constraints?



I enjoy implementing these sorts of things from a spec. It's very rewarding to have other peoples' games boot up in your emulator.


I feel like it is the same form of intellectual stimulation that one gets from crosswords or sudoku but with an added creative dimension. Where crosswords and sudoku present a challenge with a fixed target goal, the demo scene and virtual consoles give you the difficulty with an open ended goal.

Code golf is somewhere in the middle, Often you have a fixed goal, but there is no one 'right' solution, creativity can find many paths to achieve the desired output while reducing line or character count.

So I do

Dweets https://beta.dwitter.net/u/lerc/top

My own fantasy console https://k8.fingswotidun.com/static/ide/?gist=ad96329670965dc...

A stack machine image generator limited to 50 characters of program code https://c50.fingswotidun.com/

Why do it? Why play with Lego? It's interesting and you get to see what you make.

The proliferation of fantasy consoles is simply because making a fantasy console appeals to the same aesthetic. See what you can make.


Purpose, my guess: Fun, joy of understanding, tinkering, learning and education.

Such projects can grow and eventually somebody learning on this builds the next Language or Qemu.




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