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Yeah, I was having the same issue. I couldn't tell why the weapon was not charged up. But sometimes on the second click it would work.

But well done!




I think there are two improvement requests here:

1. Dont't allow button clicking when not the player's turn (expect tiny dev might be getting tripped up by async event handlers here)

2. Visually flag whether or not an ability is charged


Tiny dev is in good company re: async.


> tiny dev

This has me dead. To the kiddo: great work, this is an amazing start.


both are things that are on his plan for the next version.

Appreciate the feedback!


Are you giving him the full experience? :D

"Sorry, you have to branch first."

"Sorry, you have to submit a pull request."

"Did you complete your peer code review?"

"Did you close the associated Jira tickets?"

"Did this pass your test harness?"

"Are you having this built and tested by your CICD bot?"

"... is this project's architecture even approved? Sorry, you need to submit this to the architectural review board. They meet once a month."

Come to think of it, I'm now recognizing why coding used to be more fun.


haha :)

For this version, I stopped at "does it work? alright, move forward"




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