That's a bit rich considering that the iOS app store is where developers can make money. I think that's a far, far more powerful motivating factor than "platform religion." The Blackberry had plenty of fervent followers and advocates: look where that got them.
Also, comparing Mac/iOS users to members of a religion is the oldest, saggiest, most lackluster thought-terminating-cliche in the book. Come off it already.
Are you from the US? If so, you can make money on the Android market quite easily. The idea that iOS is the only platform that can make money is a very dated idea, and one that never really had any merit in the first place.
There's a reason why the cliche exists, because it is true. The biggest truths in this world are the obvious ones, not the exciting ones. You pick a platform on perceived value and it's likely that your gut feeling (along with the crowd) will lead you to Apple.
If I'm wrong, then why aren't developers ditching Apple? Why is no one boycotting a platform that is happy to litigate, rather than innovate? Why are there so many weak money-related excuses to not developing for Android? It's because of personal belief, and it is your personal belief that iOS is better and will make you more money.
By that logic, we'd all set up shop in silicon valley, otherwise working would just be pointless...
We are building LiveLoop's mobile client for iOS, and not Android, for monetary reasons, and I feel that I can justify this easily.
First of all, the cost of developing for Android, for us, would be higher, because our code to render slides is somewhat resolution-dependent and iDevices come in fewer resolution variants than Android devices. One could make the claim that we should be doing everything in a completely resolution-adaptive way, but we haven't.
Second, developing for iPhone gives you the iPad for a negligible development cost, giving you access to the tablet market where Android does not have a meaningful presence yet. The great thing about the tablet market is that people spend more money on similar-functionality apps for iPad than for iPhone.
Third, the fact of the matter is that while you can make money on the Android market, the revenue economics of iOS apps are currently completely dominating Android. Both upfront and recurring revenue is higher on iOS. We don't have any qualms about leaving Android on the table today -- obviously, changes in any of these three premises, or huge growth in Android marketshare on tabloid and handheld, could change this.
That's a bit rich considering that the iOS app store is where developers can make money. I think that's a far, far more powerful motivating factor than "platform religion." The Blackberry had plenty of fervent followers and advocates: look where that got them.
Also, comparing Mac/iOS users to members of a religion is the oldest, saggiest, most lackluster thought-terminating-cliche in the book. Come off it already.