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HTML5 is definitely not the only way to write a game for iOS. It seems glaringly obvious, but the OP could perhaps try writing their game as a native app.



That would be a bit counter-intuitive, as OP's product is an SDK for HTML5 game development on iOS.


That's what Apple wants to push developers towards. Regardless of Jobs' anti-Flash post, HTML5 is simply not a priority for Apple.

If this bug was in the actual native API, it would've got fixed in the next minor patch.




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