Reading through your comment history makes you appear to be a rather unfriendly commenter. We like to maintain civil discussions here on HN, so please try to contribute accordingly.
The entire article revolves around a bug that came about from an HTML5 game the author was working on.
> Almost two years ago I noticed a strange multitouch problem in Mobile Safari with one of my games.
TwistedWeasel has a valid point. OS X and iOS are not open source projects one can fork and submit patches to. Neither is Windows or Windows Mobile for that matter. If someone finds a bug, submitting a testcase and doing a lot of legwork is probably appreciated, but none of that will guarantee the bug will get fixed. Finding a workaround is a much better short term solution for the developer because they can continue on developing the way they need to and not have to wait for the black box of Apple's Radar to return a positive result. On some occasions, the developer might be able to search into WebKit to see if the problem is there, and submitting a bug report to that project might return more valid feedback. Significant portions of both OS X and iOS are available in source code form.
Is this ideal? No. Is it how it works? Yes. Can an everyday non-Apple engineer do anything about it? Not really.
I'm sorry but what has his comment history
to do with the comment he is writing right now? You should discuss content not occupy yourself with labeling people as 'unfriendly commenter' based on every comment written in history.
Off Topic: Twice in this thread he/she asked the same condescending question if the person he/she was replying to had actually read the article, with this one in particular showing indication he failed to read a portion of the article also. I didn't really care to start up an argument with someone on the internet if they were having a bad day (we all have bad days), so I quickly glanced over their comment history and saw a pattern.
I thought my remark was fairly civil. I was not trying to start an argument or flame war, and dedicated a significant portion of my reply to the topic of conversation and tried to be brief in reminding him/her about the reasons most of us visit HN over other news aggregating sites.
Hello? Sir? Please come down from there... hi, welcome back to reality. Have you read the article we are "discussing"? No? Ok, well, it has a LOT of "F" words, swearing and sentences like "A test case that a 3 year old could understand" in it. Please don't pretend it's literature that goes around these parts. Also, stop whoring for Karma.
No he didn't. Read the post. This was the first sentence: "Almost two years ago I noticed a strange multitouch problem in Mobile Safari with one of my games."
He should have learned to adapt instead of wait for a change that obviously wasn't going to happen.
So, tell me something: How do you adapt to not receiving an event?
The only choice is to do something completely different, but I can't think of anything that doesn't profoundly change the nature of the game (continuously jump makes a completely different game, use upward motion to jump will have a lot of false positives) and is basically an admission that a game that involves two buttons like this is simply impossible. And that's an unreasonable outcome.
(The continuously jumping game has interesting potential, but it is a different game. Plus I've think I've seen it way back in the day and it's very visually tiring.)