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It depends on how the AI is used. If it's too high-level or abstract, it will produce "slop". Solving for AI generated content to be non-slop is probably very close to solving for AGI. But the statistical tools have proven useful in streamlining or automating what once were challenging processes. For example, generating an animated character still yields slop, but you can take a hand-crafted character and have an AI model analyze a live actor's movements and then rotoscope them onto the character. This makes life easier for the animator AND the actor: the actor can give a more natural performance without having to wear cumbersome motion capture gear; and the animator can apply those movements directly to the character without having to clean up motion capture data, let alone rotoscope the movements by hand as was done in the classic Disney animation days.





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