Hey: it's this story again. As someone who's around my 30s now with Duchenne Muscular Dystrophy and who has friends with the condition, I've always found it a bit too bleak about the quality of our lives (probably for drama's sake). Yes, I need a wheelchair and full time care attendants, but also:
* I went to university and had a great time there
* I had a pretty normal social life growing up, and made some life-long real life friends in college who I still visit regularly.
* I talk to women and have had romantic relationships.
* I've had and continue to have what I consider a pretty successful career in software.
* While I like video games and played a lot of them in high school, I'd say I prefer going out and having interactions with friends more, however challenging it can be logistically.
I know DMD severity varies between patients, but I don't want this article to discourage people with DMD or with children that have DMD. It can be tough, but I think that modern treatments allow us to lead fairly rich lives outside of Warcraft.
"...allow us to lead fairly rich lives outside of Warcraft."
I didn't get the impression from the article it was otherwise, just that this young man found what he was looking for inside a game and its community. The article felt positive, your comment feels defensive and judgemental.
> Robert delivers a eulogy for his son in which he speaks of the sorrow he and Trude had felt, believing that his short life had been one void of meaning, friendship, love and belonging.
Edit: I wasn't trying to attack WoW, so here's the next line too:
> But, he continues, over the past few days they have come to understand that this was not the case, and that he had experienced all these things.
At that funeral where he held that speech, a group of Mats' online friends were present, having arrived earlier and met the father. The leader of Mats' group in WoW also talked at the funeral. What Robert (the father) actually said was that when Mats died they had that feeling and that worry. But shortly after that the emails started coming (after Robert had written about what had happened, on Mats' blog, he did so because he actually thought there were people out there who cared.
I recommend watching the documentary, which contains private video recordings of that eulogy.
His parents supposed otherwise before they knew about his online stuff, you're making it sound like they still felt that way about his online time too.
This is not the point. The point is you misquoted the article without understanding the full context, and was corrected. The parents weren't judgmental of an online life, they were just unaware. Matter of fact, on the documentary from one of the replies, it felt that they were glad their son had good friends who really cared about him.
Jeez. I understood the full context, I just wasn't even talking about that, and neither was the grandparent comment, I think. The "online life: wholesome or not?" debate has crept into this comment chain by accident.
I've changed the title above to be that of the documentary whose release has prompted the article. We use the same trick with book reviews—i.e. since book review titles are often sensationalized, we usually change the HN title to that of the book.
p.s. Thanks for your comment! We don't get this kind of perspective often.
Shades of Otherland's Orlando Gardiner. In the 1995 novel by Tad Williams, Gardiner is afflicted with a progressive genetic disorder which precludes his having much of a life offline--at least, he finds it easier to make friends online--and spends his days playing Middle Country (WoW was released 3 years after the last volume of Wiliams' quartet was published) where he is a strapping swashbuckler.
I think it's phenomenal that Mats was able to touch so many lives so deeply.
Scalzi's Lock In explores what might develop when you have an entire segment of the population that become complete paraplegics ("Hadens") from a pandemic. Real life services, virtual worlds, telepresence robots, and people who get brain mods to be able to serve as hosts for Hadens that want a real physical experience.
This kind of story is heartbreaking, and something I think about a lot.
My parents don't know me very well, a lot of people don't, and I've always been a very private person. I've also been through a lot, written a lot about that and other things, but it's all across various profiles.
I know if something happened to me my parents would probably like to read it to have a better idea of who I was, to maybe be able to feel closer to me or hear more of my voice.
But this data is all across various profiles that would just be forgotten.
I want to make something that allows for importing data from all these various sources, presenting an interface to parse and peruse it, and making it available only after someone has died to certain named people.
Something like this will need to be standardized at some point as so much of our lives becomes increasingly digital.
> But this data is all across various profiles that would just be forgotten.
Google/Big Data/Advertisers/NSA/MI6 will never forget though ;)
It’s scary to think faceless corporations may often know more about yourself than you, your family, and even closest friends.
Reminds me of a story of Target sending adverts for baby items to a teenager which accurately predicated she was pregnant before she was even aware [1]
It’s all (unencrypted comms, texts, social media, osint, …) archived in massive data centers just waiting to be analyzed.
Target did not figure out a teen was pregnant before she did. She knew she was pregnant, which led to changes in her purchasing habits. Target detected that and sent her promotions which disclosed her father who had need been informed.
> Reminds me of a story of Target sending adverts for baby items to a teenager which accurately predicated she was pregnant before she was even aware
Given that the big advertisers have collectively decided to show me both dick pills and breast surgery and sanitary pads, and lawyers specialising in renouncing a citizenship I never had for tax purposes for people residing in a country I don't live in, and several other equally stupid examples, I now think such examples were as much over-selling as most of the claims Musk has made about FSD.
Only time I've seen an advertisement for something relevant to me, I already had it.
You are likely an outlier. Ad targeting is very good at predicting you IF you fall into a cohort that behaves the same as each other. There's only way to find out the answer to this anyway (export our ad targeting data, share it into an anonymous open source pool, and analyze it)
Honestly I think ad targeting is good at just following me around and showing me what I just looked at. It's been a while since I've even clicked on an ad on purpose.
I just want to say you needn't feel pressured by relations that could have been by leading a private life. Love and kinship reach beyond knowing one's inner intricacies, and I feel the big stories don't matter all that much when it comes to love and family--it's the walks in the park or sharing a meal, the happenstance moments that are fleeting. And there is still time for many such moments, that remain difficult to capture in any sort of digital legacy we try to impart.
Gathering all that together sounds worthwhile, but let me encourage you to share more of yourself in small parts as well. It takes practice to find the right amount to share (it’s a balance and depends on you and them), but taking an extra moment after dinner to ask what they have been up to or share a thought you’ve had recently can really help you connect better to them while you’re alive.
I have my Google account configured to automatically send an email with my most important usernames and passwords to close family and friends with a brief description of the most important sites I frequented with my main accounts. One of those is the master password to my password manager. I prefer that over some service that could be abandoned or close down before (or even after) I die.
But seriously, there is just a timeout you can configure - if you don't login for 3/6/12 months or whatever it triggers. You can grant login access too.
> this data is all across various profiles that would just be forgotten
I'm quite happy with this. I don't need my stuff correlated. When friends and family die I miss them, but I don't go around snooping through the things they may have left behind, that feels disrespectful. If they wanted me to know about their WoW accomplishments, they would have told me about them.
It'll be less effort than building the tool you're describing. Are you neuroatypical maybe? Maybe it's just not in you to share like that (it's not in me).
> It'll be less effort than building the tool you're describing.
That's not necessarily at all. I could build a rough version in a week. It shouldn't take anyone much effort to imagine that there are all types of situations and broken relationships that could take significantly longer to repair.
> Are you neuroatypical maybe? Maybe it's just not in you to share like that (it's not in me).
This really has nothing to do with being neurotypical or neurodiverse. There might be some generalizations and correlations there, but really it's just about personality and lived experiences and situations.
That was what I started to do with Perkeep.org but never find enough time to work on it. At one point I had it importing from all my social media sources but of course everybody broke their APIs. Sigh.
Only when Mats was dead did his parents understand the value of his game - https://news.ycombinator.com/item?id=19011328 - Jan 2019 (25 comments - note the top comment by someone who played with him)
As much as wow was a time sink waste of time for me, I love that it provided community to those who needed it and could thrive within it. Putting this documentary on my to watch list.
I actually met my wife on WoW, doing progression raiding through vanilla to WotLK. Spending 8+ hours a day together for years forms pretty close bonds ;D
This story was terribly sad, and wonderfully hopeful. Online gaming communities, like WoW etc. (but maybe less like tik-tok) are true symmetric, give-and-take, communities with honest, beneficial, and sometime fraught human relationships; and whose social value is often dreadfully underestimated by some people who are unfamiliar with them.
I think there is a fundamental difference between MMOGs and TikTok-style social media. I suspect the human brain has a relatively healthy reaction to creatively connecting with other humans via virtual worlds but a comparatively poor reaction to algorithmic feeds.
People were active participants in MMORPGs. You get the dopamine from achieving goals inside the game, and make connections with other people as you collaborate to reach these goals. Your relationship with other players is that of coworkers (or cohabitants). On social media, most people are just spectators, getting entertained by a small group of creators whose relation with the rest of the community is that of salesmen. Both systems are not designed in the same way.
Not everyone who plays MMOs are active participants. Majority of people in a guild are not active participants. A lot of them won't even get on a shared voice call anymore to listen to instructions during large group events.
A lot of MMOs also make active collaboration a complete pain, whether it's introducing a messed up matchmaking system, not dealing with bots, or adding new content that rewards you for going at it alone. A lot of content now is quite literally zero communication, not even a message in chat, just queue for group, do content and leave.
And people will spend 5+ hours a day doing that. Farming mindlessly as if it's a second job.
MMOs have always been like that though. The forced group content is a later addition that not every game follows (eg OSRS). But that doesn't really mean anything. You're still sharing a virtual world. You see people pass you by, meet random people etc. They are still active participants, they just don't have to wait around for other people constantly (because that's what forced group content always turns into).
All of those have always been the case though, it only wasn't if it wasn't. It's not like nearly everyone was inclined to jump on Vent and raid, that's always been relatively few. Only more recently have there been some systems that make lower tier content less requiring of vocal comms, but for anything demanding it's still pretty typical.
Tik-Tok (and Social Media) exists around content. It's fundamentally social but has no inherent "meat" which is why it go bad so easily, just like high school gossip and cliques. It's hollow by itself, focused on reaction and judgment.
MMOs are that "meat". It's someplace you go for it's own sake, and (hopefully) you meet people around that shared space as a consequence rather than an intention. There will be debates, trolls and conflicts of course, but I feel that the focus on content is a shared axis that can keep things healthier on the long term.
Well MMOs are dying, and a growing number of zoomers would rather passively watch than actively play games, so I guess gamers aren't immune to social media either, but I think in the future we will return to this for answers that our present can't answer.
Even if MMOs are dying, fun collaborative gaming experiences with friends (Minecraft, Roblox, Fortnite, ...) continue to be very popular. It's often done with an external voice chat program (Discord), meaning groups of friends can wander from game to game having many different experiences than MMO grinding.
I think MMOs are dying because the casual players play mobile games instead, so MMOs end up catering more and more to the hardcore crowd. This further turns casual players away.
The fact that you may not have experienced it doesn't mean that it doesn't exist :) There is actually a lot of socializing on TikTok, for example in the "BookTok" community. The format is a little different than on a message board, or IG, but it is there.
Perhaps at risk of reading too far into it, but it seems the implication is that while Tiktok is called "social media", it seems to be the exception that socialising occurs. World of Warcraft, and many similar games of that era would often be canned as anti-social, but fundamentally facilitated the pursuit of common goals and deep bonds for those otherwise isolated or barred from such engagement in other avenues.
Yep. WoW was problematic because the mainstream had already decided that the participants were problematic, not because of any careful analysis of the game's merits. TikTok is okay because the mainstream participates, not because of a careful analysis of the platform's merits.
Either way, you're doing socializing wrong. the only acceptable way of socializing is how our parents did it. In person, with lots of alcohol, and the only qualifier was physical proximity.
i was meeting with my MUD playing friends almost weekly for dinner and drinks, and the wizards met to plan work on the game. every holiday weekend we travelled to other cities to meet player friends there. i didn't drink any alcohol though. i fondly remember when a guy fell asleep during such a meeting someone attached a note to his back saying "idle", like inactive players were marked in the game.
Netflix is curated and not user created, so I’d say TikTok is more like YouTube. Then of course everyone copied the format including YouTube, IG, X, and even LinkedIn (saw this one just today). But even with that slight naming difference, I couldn’t agree more with you that MMOs are rich cultural hubs compared to endless short videos. It’s a low bar :)
I still remember playing Anarchy Online in the mid 2000s and teaming up for a few hours with a guy who'd broken his back a month or so prior. He talked about how he got so much happiness from the social interaction and a sense of helping people (he was much higher level than me) within the game when he was otherwise bedridden.
I play WoW still. It is very much a fun social group and hobby as much as it is gaming. We nerd out over the lore and shared experience in the game. It can be a very humanistic experience if that is what you want. I have played this game for 15 years now. Been with the same guild for 6 now.
I have a similar story about my sister, except that her online life wasn't a surprise after her death. For the last decade or so of her life she was confined to her bed, with first 12-hour and later 24-hour nursing care (after my mom became unable to sit up all night with her). Through Facebook and other social media she was able to communicate with literally hundreds of people with chronic illnesses and make them feel seen and loved. After we announced her death on her Facebook page it just blew up with hundreds of tributes. Her life was so physically limited compared to mine, but I can't help but feel it was far more meaningful. And I can't be shallowly dismissive of the good that Facebook and similar platforms have done for people like her, as much as I loathe their corrosive effects on our political discourse.
Double life, how ironic. I have some experience with being isolated due to a disability, albeit mine is by far not as far-reaching, but still. What some call a "double life" is the primary life to those which failed to find a true and meaningful connection to those around him, lets call it family. Sometimes, escaping from well-meaning but unable to adapt people around you is the only thing you can do to try and achieve some meaning in life. Ironic that they end up calling it a double life, failing to understand that what they provided simply wasn't enough, and also couldn't be enough. Lets put it that way. y life only started when I moved out of my parents home. Be it physically or virtual, thats likely true for many who are being tormented by an isolationist life.
The title is incorrect. The age of 20 is significant because that's the maximum age the parents were told that he would live
> He may, his parents are told, live to be 20
And later...
> The years pass. Mats’ 20th birthday comes and goes
The story of his death follows shortly after that line. I'm guessing the title author (usually not the same person as the story author) misunderstood that line, and it wasn't caught during proofreading
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£84 a year for one website to still advertise to you and still track you in their apps, and not even give you paid content.
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This level of grift — I couldn’t have even imagined. What a trash-tier business practice.
I also had a wholesome and fulfilling world of warcraft experience growing up. I'm fully abled and am not into how people only seem to recognize the fullness of relationships in videogames when that relationship is happening to a person you have a prejudice about. I am glad that he had access to this and I am glad that people are recognizing this experiences' value. I would love to see more people recognize the possibility of having healthy relationships in online spaces. I also am worried this is going to be seen as another instance of people with disabilities (or disabled people if you please) being infantilized in a way that insults this young man, other people with disabilities, and also people who have good experiences growing up in online communities.
Edit: I just kind of tried to summarize my feelings here - which is not that interesting. Overall this is great! I too had a similar experience and recognize a fellow traveler. Also, boy, am I worried "the discourse" will go in a disappointing direction around this but I hope it won't!
Because most people aren't that aware of their friends and relatives' hobbies and interests, nor the specifics about how they work. So if that person doesn't speak openly about them (and let's face it, most people won't simply because the other person won't find the topic that interesting), then they'll only know the most basic aspects.
Like, someone I'm friends with regularly goes to the climbing gym. I vaguely remember being told which gym it was at one point, and I know the sport they partake in, but that's basically it. I don't know if they've got any friends or acquaintances they hang out with each time they go, if they go to events related to it, whether they discuss it online, etc.
And the same goes with what most people (friends and parents included) know about me and my own hobbies and interests too. They might know some of the things I'm interested in and some of the people I'm friends with, but it's certainly not all of them.
In general, people tend not to know everything (or often, even that much in general) about their friends and loved ones. They know what they're willing to talk about/have bothered discussing, and that's usually it.
Quite possibly. The internet's existence means it's a lot easier to have hobbies and interests and friendships that your real life friends and family don't know about, that's for sure.
I think to parents at least to millennials, the idea of an MMORPG is just even more foreign than it is to parents to gen z or gen alpha.
WoW was maybe not the first big title but it was the first that really put the genre into the mainstream. A genre inspired by the novelty of virtual worlds. I think to them, their son just played a dumb video game and in the best case they weren’t necessarily supportive but also not against it. Just a weird thing he did that they didn’t understand.
How could they possible imagine that he spent his time in that world with people from all around the real world talking about the game and their life alike for hours on end. Being there for those people when life hit them and being able to expect the same in return like what you’d hope friends in the real world would do.
To my mother, all people online that talked to me when I was a teenager would be creepy old people trying to groom me. But the people I’ve met in those games are now my best friends. If I were religious, one of them would have been the godfather to my child.
You're pretty much onto the crux of the situation. Lets put it mildly, its a rare case that the parents of a disabled child/person truly understand their needs/desires/wishes/dreams. Its much more common that the barrier that appears between disabled and non-disabled people will persist, and will not get broken down. Most disabled people I know (and I am disabled myself) basically had to run away from home to get some degree of freedom. Its a rather sad thing, which involves a lot of things, mostly the trauma of the parents which they likely never overcome. And the desire of the disabled peerson to gain some independence. Which is usually not compatible with family.
I'm not disabled and neither is anyone in my family. But my relationship with my parents was always bad. I never spent any time thinking about the lives of disabled people because they've always been such an alien reality to me, but I think if you'd asked me think about it I wouldve had the vague intuition that disabled at least had good relationships with their parents because how dependent/how much time they were forced to spend with them. Your comment about the trauma that parents never overcome added a really dark twist for me to the concept of "bad relationship with your parents".
And longing for a family that you could have had...
I find it that people who grew up with attentive parents just don't understand how one can not trust their parents, or what it is like to have to hide everything from them.
WoW came out in 2004. What came before in a similar genre? Maybe Diablo II in 2000-2001. And while the Guild Halls were planned for D2 they never actually shipped. There were forums etc but nothing like the scale and possibility of WoW. There were no patterns for this before.
Ultima Online, Everquest, Lineage...Blizzard definitely had a leg up with their brand recognition which boosted the genre to new levels, but it really wasn't a new idea.
In 1997 UO had ~100 000 subscribers, in 2004 WoW had over a million. It's nowhere near the same.
This is a very common misconception, really. Yes, there are no new ideas. The fact that LG Prada sported a capacitive touch is only relevant for mansplaining. rewind.ai predates Microsoft Recall but who cares, really? The chances of an abusive spouse discovering it and using it to oppress further a woman is nil while Recall will be right in front of their eyes. AirTag was not the first stalking device but for sure it was the first to reach mass enough adaptation to get multiple women murdered. The list is endless.
That's exactly what his father said. They had thought it was just playing a game (he used the word 'competition' when he spoke about it).
EditAdd: And it's not strange. First, Mats had his own apartment, it wasn't like he was playing where his parents were walking past all the time. And secondly, every time he logged on to WoW he would spend the first 30 minutes running. So if anyone watched him when he started playing the would simply see a figure on a monitor running on a road, and keep running, and that was all.
It’s because, for those of us who exist in these realms - be it WoW, EQ, furries, whatever - we get very, very good at being discrete. There’s that initial excitement when we desperately want to share our joy with our parents or siblings, but all too often that joy is dashed by popular misconceptions, media sensationalism, and flat-out fabrications about “strangers online” and the like. I found solace in online communities as an introvert traumatized by repeated cross-country moves growing up, and when I tried sharing my online friends with my parents, they deleted my social messenger accounts at the time.
So that’s why this stuff often pops up as a “surprise” to those left behind, or comes across as a “double-life”. We often tried to open up and share ourselves, but were shut down for the unorthodox ways we found happiness or identity, and realized the best approach was hard segregation of the two.
Heck, it’s why I still don’t tie my meatspace and authentic selves together. The meatspace me is this reserved but honest engineer who just wants to make good systems that customers like using and be left alone, but the online dinosaur is…_starkly different_, more open and authentic, exuding more confidence and more empathy as well.
We’re unique creatures who adapt to our surroundings, but make no mistake: we always want to share our found happiness with others. Unfortunately, experience often dictates that sharing ourselves so completely is more likely than not to end up causing us great harm, and so we just don’t do it.
Eh, depends on the “shade”. If they’re the drama type, then yeah, might be time to have a chat about how to do research, tell fact from fiction, what propaganda looks like, etc, lest they become a tabloid-sucker.
If it’s the STEM type who just likes the art and community while also running infrastructure, doing vaccine research, or other Good Work (TM)…just be glad they’re using their decently sized paychecks to help out others and build a better community for everyone.
Fandom - furry or otherwise - isn’t inherently good or bad, but there are good and bad elements in every fandom.
I think you are mischaracterizing both fandoms and furries (which I categorize to be distinct, because they're not "fans" of any particular popular media property, but I already digress). Much like people can form major hobbies in music, fantasy (books), theatre, sports et cetera, being a furry means being appreciative of art of anthropomorphic animals and connecting with other people over that. Now there are many in the furry community who are hurt, traumatized, "not normal", seeking escape as you are saying, and the community is exceptional for giving them space (that's a good thing, this community is then replacing traditional spaces providing community that may be failing them, like churches). But being a furry in itself is nothing indicative of not being able to, at the same time, live a "normal" life that you imagine.
Again, it often depends on the “shade” or “persona”. The metaphor I choose to use is that these people were given a blank canvas and told to paint how they see themselves, and decided to go in an unorthodox direction. “Furries” might be the present day term, but there’s quite a lot of evidence that humanity has related itself to animals in some form or another for millennia.
I’d suggest trying to be more open minded to these subcultures and identify why their participants derive enjoyment from it, rather than judging based on knee-jerk popular perceptions. Fandoms are full of brilliant people doing excellent work and using their positions in those communities to improve the lives of everyone they can - just as there are narcissists, sociopaths, and psychopaths manipulating those fandoms to advance personal agendas. Escapism is just as likely a motivation as a sense of community to join a subculture, and one or the other doesn’t automatically make one bad.
And for evidence of that, look no further than comic books, superheroes, and the “geeky” media of yore suddenly becoming big blockbusters and mass media of today. Forty years ago, being a Trekkie or D&D fan was the source of derision, ridicule, and alienation, their players and members oft described as indulging in “escapism” and “abandoning obligations to society” by their opponents. Nowadays, they’re viewed in retrospect as champions of alternative perspectives, grassroots community building, and a revitalization of art.
Skepticism is healthy, don’t get me wrong, but we should still strive to be objective in our judgements where possible.
They were aware, but hadn't got the correct understanding. They had thought all the time that WoW was a competition, beating the machine.. like the video games they grew up with (and, er, I did), i.e. car racing games and the like. In other words, they weren't aware of the social aspect of the thing.
It is a sorta nice story, although I imagine us who actively do participate in gaming communities wont look at it with as much wonder as the writer and the mans parents do, but I'm sort of disturbed by the fact that their son basically did nothing else than play WoW for many years yet they never cared to bond with him over it? Maybe they did but he wasn't interested in sharing? Was he mute? It's not mentioned but it's very possible given his disease. Even so, they could've gotten something of an understanding of it surely? Their ideas about it and the reality of it were not even close.
It can be tiresome to take care of sick family members, I relate with that, but they still come off as negligent in this article. Feel like I need more info.
I have three kids, and even when I ask what they’re playing they just give me simple answers. “Who you playing with?” Friends. “What game you playing?” A game.
Imagine trying to explain an mmo and role playing to people who don’t play video games. Probably not an easy conversation to explain you’re Ibelin, the noble warrior of Azeroth.
Consider that they were providing the environment and resources that he needed in order to have a positive impact on other people's lives. I don't think you should perceive it as negligence if they didn't know about it.
Mans probably wanted to keep the worlds separate, as his parents knew everything about his condition and he didn't want to reveal that to the online community (until he started blogging.)
Some parents aren't interested in it.
My parents don't really know anything about me; it's just not of interest to them. It's all basic weather talk at best. And whenever I tried to talk to them, I got shut down. They have their own problems, their own things to worry about, I guess.
yeah, it's frustrating. i find it difficult to switch focus, so when i am busy with something i can't handle disruption by my kids. it's tricky to balance that, especially while working from home when work is stressful.
to engage with parents it helps to find something they are interested in.
>> to engage with parents it helps to find something they are interested in.
this point is something that is both true and something that hurts me, ngl.
because to a point it's like, why should I do that while it will not work in the opposite direction. while my parents will not do that for me.
I mean, I agree with you, just... had to say that.
i feel you. but this is the kind of thing where one side has to make the first move, and usually that is me or you and not the other side, because if we wait for the others to make the move then nothing will happen. so it's a question of how important that interaction is to us.
i am saying this because people often feel regret for not interacting with their family more. and if someone has that feeling then the only way to fix it is to engage, regardless of what the other side is doing.
that said, when i went through a difficult time i tried talking to my dad about it, and when he came back complaining about some other issue i decided that i didn't need more arguing and stopped talking to him. not that i would refuse talking, but if all i get is complaints then it's not worth it.
Whenever I see stories like this (and they are frequent, including two uncles in my family) I think about the people who are convinced they are being benevolent in advocating for the abortion babies like this out of "compassion".
Stories like this are written about people successful in some way despite their circumstances. You don't get to read too often about many others who are not able to lead a good life and end up requiring more from the parents/carers than those are able to offer.
You'll hear about the mostly happy family, not about the local woman whose marriage didn't survive the effort, with a kid completely dependent on her, who decided that murder-suicide for both of them is a better outcome than the struggle and possibility of being left with local community care.