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Building some prototypes of games with Godot. Mostly enjoying it.

A few gripes with the GDScript language though. Might switch back to C#.

https://godotengine.org/




I love GDScript and have been working a components-based mid-layer for Godot: https://github.com/InvadingOctopus/comedot


How did you settle on godot?


I tinkered with Unity for years but it always felt... complex. I mostly do 2D games I always felt I was fighting the IDE. C# is what kept me around though. But Godot's IDE is very noob friendly. Especially if you're not doing a lot of crazy novel things. There's a lot of sensible defaults and functionality.




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