Hacker News new | past | comments | ask | show | jobs | submit login

You can enable low-processor mode to reduce CPU & GPU usage. See related FAQ https://docs.godotengine.org/en/stable/about/faq.html#is-it-...



This is with low processor mode enabled. Hell, it's still true when I multiply Low Processor Mode Sleep by 100. This is a blank default project that has a single empty node--and the window is minimized.


Yeah, even disabling a bunch of things and pausing the scene tree, Godot still uses 5% of my CPU (i3-6100T):

  func _ready() -> void:
    set_physics_process(false)
    PhysicsServer2D.set_active(false)
    PhysicsServer3D.set_active(false)
    Engine.max_fps = 1
    RenderingServer.render_loop_enabled = false
    get_tree().paused = true
I wonder what's using that CPU?




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: