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It already happened many times:

Fallout 76, No Man's Sky (at least they managed to improved after release).

The Lord of the Rings: Gollum, Redfall, Babylon's Fall (Dead after release?).

And many games just force player to do meaningless things (for example, cast one magic 100 times for an achievement or unlock an unique item). Do they actually think this is funny during QA or design stage?




> cast one magic 100 times for an achievement

I was playing Bioshock Infinite recently and it had an achievement along the lines of "Loot 200 Containers." Not a huge deal except it pops up every time, 200 times, as you are looting.

> Do they actually think this is funny..

What's funnier is that thousands of players discovered there was a word to describe what they wanted to do to the team: defenestration.


You forgot Star Citizen. "Unlimited" budget but nothing special.




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