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Liking it so far, although the 'task' progression isn't my favorite. Feels like there are way too many tasks to do that seem like tedious busywork.

Honestly a really simple game design fix for this would be to unlock tasks more slowly as the player demonstrates more engagement with the system. That way if you are like me and mostly find them boring and repetitive, you don't feel as bad about not getting them done.




From what I have seen, there are the main tasks (of which there are generally only 2 active at once), and side tasks. New side tasks unlock as you complete each tier of main tasks, and seem to be a mix between teaching different useful patterns you will need and something to do while waiting for the main tasks to finish.




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