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> There's also a negative feedback loop where more casual and/or sensitive gamers opt out since they don't want to deal with the bullshit.

I think there's also a loop where extremes are pushed. Ie it's common to celebrate victories in games. This then tilts players. Players lean into that tilt, and teabag. Teabag eventually is mundane, so you spread verbal toxicity. Toxicity then isn't enough, and etcetc.

It seems a loop without external pressures like in-person-reputation to inhibit how far it goes. A cycle of abuse that's all anonymous, fueled by the general competitive arousal of PvP/etc games.

Note that i'm mostly speaking to PvP games where that competitive environment also contributes to it. However i imagine "cycle of abuse" has it's place in most of these anonymous environments.




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