I've used blender for more than a decade and now ask myself what the best way to teach it would look like.
Video generally seems the best format to explain how to solve a specific problem, but its not exactly great for larger collections of small bits of information – like blender shortcuts.
This is why I made this video/text hybrid website from scratch. If you're a blender user or have experience in teaching others, I'd be very happy to hear your thoughts on it.
I'm also posting this here because I assume many of your are professional web developers. I'm a learning hobbyist and wondering if there are any issues with the way I built the website.
Thanks!
Github: https://github.com/hollisbrown/blendershortcuts
I'm not a professional user of Blender, but it's my only tool for working with and creating models for 3D printing. Never could develop a liking for Fusion360, though I recognize the advantages that CAD programs give.
My biggest tip and gripe as a Mac user is to get a decent mouse button remapped utility and combine that with creating a Mac specific settings save file. For whatever reason, MacOS to this day doesn't recognize the extra mouse buttons that Windows does. Like Button4 etc.
Even today, "middle mouse" button is one of the weirdest default choices Blender could make. The middle finger of either hand is an assisting finger, not primary. The index and ring fingers are stronger and it's weird to assign actions that require persistent pressing to a finger that has less strength than the other fingers.
With a multi button mouse you can remap the middle button to the thumb. It's infinitely a better and more intuitive choice.
Also, Blender's trackpad support on MacOS is horrendous, despite the amazing advances we keep getting everywhere else with each new release.
I would love to see a new feature that is a voluntary checkbox for Mac users that enables a key binding layout dedicated to us.