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Epic Games and Spotify Say Apple's Latest DMA Changes Are 'Illegal' (macrumors.com)
42 points by KolmogorovComp on Aug 9, 2024 | hide | past | favorite | 52 comments


It's not malicious compliance, it's non-compliance. Apple still has 100% control over which apps you can install on your iPhone in the EU. The EU must force Apple to provide EU citizens with some way to bypass mandatory "notarization"[*]. Don't get me wrong, I'm all for scary warning screens -- malicious software does exist and Apple devices should be secure by default. But the DMA is toothless if Apple can "comply" and still have their final say over what EU citizens can and cannot install.

[*] "Notarization" for iOS is a misnomer and imposes a laundry list of requirements in addition to "the app isn't malware". The guidelines aren't even a separate document; they're quite literally a subset of the App Store guidelines (notice the "only notarization requirements" checkbox):

https://developer.apple.com/app-store/review/guidelines/

Compare that to the macOS notarization requirements, which are quite succinct and are anything but a subset of the macOS App Store guidelines: https://developer.apple.com/documentation/security/notarizin...

(macOS of course still allows you run apps that aren't notarized after passing through several scary warning screens.)

These extra unnecessary guidelines, along with the fact that you still need a paid Apple Developer account at $100/year to submit your apps for notarization (even if you just want to use them on your own device and distribute them nowhere), shut out FOSS entirely and render the DMA nearly useless from my point of view.


It does read like malicious compliance.

It kind of sees to me that Apple is doing as much as possible to teeter the line , to see how much they can get away with. It is definitely a burden on the European Union just to make this one company comply; though it has always been this way with Apple. Anyone remembers how USB-C would "hinder innovation" on the iPhones?

I hope the European Union sees through this malicious compliance and gets Apple in line. But honestly, it just shows how monstrously big companies like Apple are. I do think these problems pile up and eventually they're going to be fined a big sum of money for the repeated offenses. We'll see though, maybe they get away with it.


Dangerous play with the EU. They don’t take kindly to this usually. I’m expecting a massive fine coming for Apple.


> They don’t take kindly to this usually. I’m expecting a massive fine coming for Apple.

I hear this a lot, but what’s the precedence?


From the article: "Earlier this year, the European Commission fined Apple $1.95 billion for not allowing streaming music apps like Spotify to tell users about cheaper subscription prices outside of the app."

These fines tend to ratchet up quickly for repeat offenses. The maximum for the DMA is 10% of global revenue, which for Apple would be like $40B or almost half their global operating profit for 2023


Is this final and unappealable? Has the EU collected? (Genuinely oblivious.)


Meta and Google with the GDPR. It started nicely with the equivalent of a slap on the wrist but Meta finally got hit with a 1.2 billions fine for towing the line on international data transfer mostly because it’s the fifth time they are fined and apparently they had yet to get the message.


Meta and Google are still around and their business model is still fully based on non-consensual data collection and processing. This is a poor example, and if anything suggests that ignoring the EU's demands is a valid business strategy.


Counterpoint: GDPR enforcement is near non-existent and breaching it is way more profitable than complying (see Facebook, Google, basically all advertising-funded tech).


Completely invalid. The fines are currently ratcheting up significantly having passed the billion. That’s a very significant amount of money.

It’s just not instant.


Apple has everything to lose with malicious compliance and nothing to gain. Very short term thinking.

They've already invited enough scrutiny and regulation into their niche.


Remember their ebook business malicious compliance in UK?

The judge got annoyed but did anything came out of that?


They have billions to lose if they comply the way other devs want them to. They like money.


They like money but if they keep this up the EU will be forced to fine them into submission.

Do they think this is the US where the DMA will be ruled unconstitutional or the Commission will be defanged by the ECJ? It ain’t gonna happen.


They get the money while they play these games. The fine they got for treating their own music store differently than competition is still peanuts.


It’s time for the EU to issue unreasonably massive fines against Apple for the malicious compliance and continued anti competitive behavior. And they should issue warrants for the arrest of executives like Cook.


All these legal battles have me thinking: what is the appropriate amount for someone like apple to charge developers using their app store? It's clearly not 0% since Apple is incurring lots of costs and providing very real benefits for the developers on the platform, but also 30% seems so high that it's hard to justify


This is very simple:

1) Apple should be able to charge as much as they want to use their app store. Even 100%!!

2) You should be allowed to install other app stores on the device you own, over which Apple has no control.

Anything else is a half measure.


I'd probably flip the order, but to a certain extent I don't disagree.

In theory, if there's a truely competitive market (has such a thijg evwr actually existed for anything?) it shouldn't matter what a particular store charges as any other store could come in and charge a lower percentage and provide a 'better' service.

That can't happen without very open access to alternative app stores though.

In an idealized enviornment whoever could provide the best app store for the least amount of overhead and fees would be successful.

That said there's something about defaults and the many year headstart Apple has had with their own app store which makes me skeptical that even in a completely open environment that there could ever realistically be a mass alternative for everyone and expecting the average user to care about developer fees they don't understand is a hard sell.


Even if Apple manages to keep 99% of all transactions, simply having open competition will open the door to all sorts of improvements.

You could decouple distribution from payment processing. Have an "app store" with only free apps, but they can have in-app purchases if they handle their own payment processing. This is basically just a CDN. We already have a very mature and open market for CDNs, and they're very cheap.

We also already have a mature, slightly less open market for payment processors. Stripe charges about 3% and provides almost all the features the App Store provides for 10x bigger fees. The one feature most people would probably miss is centralized subscription management, but there would be nothing stopping Stripe (or someone else) from offering the exact same basic feature, charging way less than Apple, and still making a huge profit for themselves


It's clear that you do not own your device. It comes with limitations that tbf were agreed to upfront. For mobile, there is no real choice. Devil 1 is apple, devil 2 is google.

Imo, Apple should be allowed to charge what they want - I'm ok with that as long as I can sidestep their thrall and sideload whatever I choose at no cost. If I get burned, that's on me.

I think their costs in running the AppStore are the cost of doing business. They need this for their product. Without it, the product is nothing. And they get to suck 30% out of everything. Got to admire that.

Better would be a replacement OS but is that even possible?


Android mobile devices aren't that bad. I'm using an android phone without a Google account for a few years now, works pretty good for me. I have multiple non-google app stores (one of them, Samsung, came pre-installed), using a third party web browser, and I can install software from APK files bypassing any stores at all. The only downside is lack of offline maps/navigation apps I had previously on windows phone. Web apps work but they require internet, just GPS doesn't cut it.


> 2) You should be allowed to install other app stores on the device you own, over which Apple has no control.

How would apple recoup the costs associated with allowing third party app stores? Even ignoring the direct costs, they will probably get derivative costs such as extra support requests that they can’t do anything about but have to burn man-hours telling people that.


How would Samsung/Google/etc recoup the costs associated with allowing third party app stores on Android? How would Microsoft recoup the costs associated with allowing third party app stores on Windows? How would Valve recoup the costs associated with allowing third party app stores on Steam Deck? How would Apple recoup the costs associated with allowing third party app stores on macOS? Have you really lived in such a closed iOS bubble for so long that you forgot that literally the entire rest of the industry handles it just fine?


You’re almost there. Let me finish your train of thought:

In order to recoup the costs they would have to increase prices elsewhere. Having third party access from the start as part of the value proposition would mean they had already priced that in like the others, but they didn’t, so they haven’t.


Something like ~6% feels "fair" (where "fair" means, is equal to the approximate value provided).

Apple isn't really incurring any costs for this. They don't make any of the content, they don't write any of the software, they do host the 'applications', but they only deliver the tiniest parts of the app (they host a small binary, but they aren't hosting the videos on Netflix or YouTube, for example, or the major assets in an MMO game or such) and a lot of the labor they do "provide" isn't necessarily valuable (their "review" of the apps, for example).

The 30% figure seems to be pulled from gaming console markets, but it was never really justified over there either, and the previous economics that made it work (like subsidized hardware) never applied to Apple's ecosystem. (iPads aren't like, $99 each, and priced at that point, with the expectation that Apple will 'make it up' via the 30% tax on app store sales, the way consoles once were)


The value being fought over here is distribution.

For Epic this is almost entirely about Fortnite, where they're making ~$5 billion a year selling skins and emotes to children while not being in App Store or Google Play.

Epic wants the millions of users and IAP they would get by being on these platforms but they want to pay 0% to the platforms for it.


Which is completely fair because Apple does not "own" those users.


If I want to run a television ad during the Super Bowl it should cost $0 because the network doesn't own the audience, right?

Of course not. That's why the ask has always been a percentage reflecting the economic value to the developer created by the platform, which is surely non-zero.


Bad analogy. The ad company is purchasing slots from the network.

This is more like the TV manufacturer demanding a cut of the ad revenue because they've demanded all incoming feeds go through their middleman software layer.


Yes, the ad company purchases slots from the network, because audience reach has value. In this case the audience is 4+ billion iOS and Android users.


The problem is not that selling access to users has no value. The problem is that it is anti competitive to sell access to these users in the first place by virtue of putting up barriers for other companies to distribute to customers


That's a specious example. If I'm showing your Super Bowl ad, I can't show anyone else's at the same time. Having one app available by a means doesn't make others unavailable.

And even then - the Super Bowl ad pricing is directly correlated to the number of users that ad will be delivered to.

All of that becomes even more emphasized if there's an alternate app store experience.


the Super Bowl ad pricing is directly correlated to the number of users that ad will be delivered to

Correct. The value is in the audience reach, not the opportunity cost of not being able to show another ad.

Epic stands to make billions from the audience reach of these platforms, but when it comes to paying for that reach it somehow computes the value to be zero. That's some Hollywood accounting.


"Hollywood Accounting" refers to exaggerating losses on items so as to avoid paying dues on profits and is completely irrelevant to this situation.

The "App Store" is a platform that offers reach in distribution channels. The Epic Games store is a platform that offers reach in distribution channels. The iphone is not. If you buy software through the epic games store, then apple gets nothing but a middle finger.


Do we not understand metaphor here? Revenue exists when paying ourselves but disappears when we owe a cut to others. Hollywood Accounting.

Epic would not be fighting so hard to get back on iOS and Android if they did not expect to make piles of cash from the massive market those platforms created, but when it comes to paying those platforms, they say the fair value is 0. That's the same logic at play.

As for buying from the Epic Games Store, I think you may be a little confused. These terms are for link-outs from apps you first installed via the App Store. You're still getting the app via Apple with this.


> Do we not understand metaphor here? Revenue exists when paying ourselves but disappears when we owe a cut to others. Hollywood Accounting.

No you just don't understand accounting. Hollywood Accounting has nothing to do with hiding revenue. It obfuscates profit.

Epic standing to make money is not a problem. Apple made its money when it sold the phones to customers. It has no right to continue to extract taxes. That is completely unrelated to hollywood accounting.

The fees on links are just part of a broader problem that apple is preventing fair competition on software distribution.


> Epic would not be fighting so hard to get back on iOS and Android if they did not expect to make piles of cash from the massive market those platforms created, but when it comes to paying those platforms, they say the fair value is 0. That's the same logic at play.

I would argue that it's also entirely possible that if Apple had taken or being willing to negotiate a less usurious cut, that Epic would have been quite happy and not played hardball.


I feel like if you get 30% of a deal you should be a valid target in a lawsuit about that deal. Scam app steals your bitcoin? Apple is on the hook if they want to get the middle of it like that. They can sue their business partner to recover.

Something smaller, like under 5%, close to the cost of providing the service, would be more like a "finders fee" on the other hand shouldn't have such a duty.


The appropriate amount is 0%. They are not allowing alternate app stores, or allowing users to freely download apps from the Internet. The devices are locked down. Because there is a monopolistic barrier against competition, their profit margin should be reduced to 0% just like in perfect competition.


Epic charges 12% on their store.


credit card processors charge around 3%


I'd love to see what would happen if the board said "Okay fine, we won't sell anything to anyone in Europe."

I know, unrealistic, but a fun thought experiment.

Walk away from $21B profit on $86B revenue.

https://www.apple.com/newsroom/2024/08/apple-reports-third-q...


I believe “bloodbath” is the term that would apply at the next shareholder vote.


To those wondering about LLM hallucinations, I think a git diff between the raw OCR and after the LLM pass should be very quick to review by a human (assuming formatting changes are done separately).


These lawsuits are such good fun to watch because it's not often a company complies with laws with a developer mindset and it's honestly kind of refreshing. I think this kind of back-and-forth is good because it's laying bare just how ridiculous the DMA actually is as a piece of law. It has good intentions but has to ultimately dance around the fact that the law they wanted would never pass. So they keep trying to legally corner Apple into hitching the wagon they want, significant reduction/elimination of the 30% fee, to the compliance of unrelated related things and Apple is taking full advantage.

It's feels the exact same with the GDPR cookie banner nonsense where actually banning tracking is legally untenable so they tried the shame banner. Except that companies can't feel shame and this affected their revenue so they just added the banner and moved on, and users added the banners to their ad block and moved on.


The only being ridiculous here is Apple. DMA is fairly clear and reasonable in what it wants to achieve. It's Apple that is trying different ways of not complying with it.

There is no "back and forth". The EU is not negotiating with Apple. Laws are not up for negotiation after they've been passed. This is the whole issue here - Apple thinks they're at a corporate negotiation table, but they're not. Laws that are in effect are meant to be followed - it's a one-way process.


> The EU is not negotiating with Apple. Laws are not up for negotiation after they've been passed.

??? Of course they are what are you talking about? Hell even criminal law is up for negotiation some 90%+ of the time with plea deals and DA's declining to prosecute certain crimes. It is unfathomable to me that you can look around and not see regulators working with companies to meet the company's business objectives and the regulator's compliance goals.

And of course this is the case, regulators would rather not spend time and resources suing and so will give more liberal interpretations of the law in exchange for the company willingly following it. It's the solution to the iterated regulators dilemma— if you have no give then companies will fight you at every step and make you spend years in court for the smallest things.


The use of DA and plea deals suggests you approach this from rather US mindset... Like Apple.

There's no negotiation there other than "we have codified that early mistakes get lower fines, do not make us believe they aren't mistakes".

Apple might be thinking they are negotiating towards some kind of a deal, what they are doing is burning through all the cut outs for howjst mistakes.


The banners are malicious and non compliant, trying to reintroduce tracking through fiction of having you agree to a contract (the noncompliance is partly because of how they push it and lie on the banners)

The problem is limited throughout available for actually suing the companies, partially because the paw has to be balanced in not applying huge hammer to small companies making a mistake - the point of the law isn't Draconian fines.

The constant back and forth on DMA is explained much better by someone at Apple either intentionally playing chicken and hoping they have cashed out by the time fines come, or complete cultural lack of understanding thinking they can get a "deal" while they are burning through all the "carrots and little sticks" till only the fine nuke remains.


> they tried the shame banner.

Cookie banners are something the industry invented.

> and users added the banners to their ad block and moved on.

Which means no consent was given.


I understand what Apple does is shady, but both Epic and Spotify also shady af. This, coming from Epic and Spotify is the definition of irony.




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