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Hey, thank you for the feedback.

The UI on the Landing page are slightly different from the original one(when you open the viewer in a new tab) it was done that way to fit the LP content.

The Chrome based bug came with the recent Chrome updates and I didn't have time to fix it and migrate all the HTML elements to the Canvas, but I will have to do it I guess




I also think that the walk feature should have wasd and arrow movement. Maybe it should transition more slowly if you use those keys but when I read "walk" then my expectation in a 3d environment is that I can navigate more freely with keys.


I would think that WASD movement would be very unintuitive for most people who don't play first person 3D games (although it would be nice for the minority who do expect it, and it shouldn't be too hard to implement either).


Might be some float-precision thresholding buggery, good luck =)




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