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> However, there's nothing simpler than having a clear D&D rule for something like fall damage, instead of having the party debate if a player survived the fall.

There is no party debate. The person running the game figures out what they think is most reasonable. If you think that's a lot of trust, it is, but it's necessary for a smooth running game.

As an aside, even rules light games I play has a rule for fall damage. But even DnD 5e doesn't have rules for falling onto softer surfaces. What if you fall on 10 foot thick foam? What about 1 inch thick foam? Into a bush? What if I use create food to create a pool of bread at the bottom of a cliff we're climbing so if someone falls they take less damage?

Do we need fall damage rules for everything players could fall on? Are you going to tell a player that falling on a stone floor is the same damage as falling on a 10 foot thick piece of foam?

Tabletop RPGs shine on the edges because no computer, much less a set of mechanical rules written for humans to understand, can account for every situation. And even if they did, you wouldn't want to spend 10 minutes looking up every rule anytime someone did anything.




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