I often draw the line between adventure/action-rpg (Zelda, Diablo, etc.) with traditional RPG based on the reliance of in-game character skills vs player skills.
In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.
In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.