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I often draw the line between adventure/action-rpg (Zelda, Diablo, etc.) with traditional RPG based on the reliance of in-game character skills vs player skills.

In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.




Yeah, that's one of the primary characteristics I tend to use as well - as someone ages ago on some forum put it:

avatar-mediated action vs player-mediated action.




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