Hacker News new | past | comments | ask | show | jobs | submit login

You have a nice theory there, would be a shame if something happened to it.

I played this older computer civilization-like space game. In it, there was an hyperaggressive race that always went to war with everybody. They always died out first.

I think conflict will always exist, but violence? I am not sure. I think it comes down to availability of information. People don't like a*holes. Once world becomes a global village, and almost everyone will run a SW on their phone that keeps tabs on other 8 billion people, starting a war will become nearly impossible.




If Rebel Moon and the Demolition Man taught us anything, is that even when 8bn people will be spied upon, there will be some that will object this and fight it tooth and nail.

(Oh and History teaches that)


Rebel Moon has much to teach, but mainly about how important it is to have a logical plot line and believable character motivations.


> People don't like a*holes.

And yet they manage to get elected to office and hired as CEOs.


Because we prefer to attribute big deeds (both positive and negative) to a single person rather than a collective. CEOs (and other "leaders") are good at spinning their good deeds as their achievements, while attributing their bad deeds to something else. This is because are brains are not large enough to track misbehaviour in large, anonymous groups, so we cannot prevent hierarchy forming as a sort of simplified model.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: