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Also - playing games like Madden - you can have a playbook on your tablet, and thus keep the other team from seeing the type of play you are picking. There are a ton of games that benefit from the 'second screen' without busting immersion.

I agree that Skyrim should skip the second screen, but imagine using the iPad as the map from CoD or BF3 - issuing commands to squads via the iPad while they control their characters with normal controllers.




> I agree that Skyrim should skip the second screen, but imagine using the iPad as the map from CoD or BF3 - issuing commands to squads via the iPad while they control their characters with normal controllers.

I'm remembering commander mode from BF2 and thinking that if I had a second screen for something like that, I'd be in heaven.

Even if the functions of the "start" screen (squad/team/comms/weapons management) were relegated to a second screen, I think it'd be a big improvement. It's a lot easier to switch context in the physical space than it is to flick between screens with input lag and the fact that it completely obscures your view. It's a modality issue. You can't effectively divide your attention.


Inventory management for Minecraft on 360? Easier to shift things around with your fingers than moving a pointer with the standard 360 controller.




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